may 08 —11 . 2003 . nyc
Peter Lasell
Game Thresholds: How game design can affect psychogeographic
practice
Games are a form of human communication which have been around before the
written (possibly even spoken) word. They are a means to condition understanding
and propagate behavior patterns in action and in thinking. The Psygeo movement
has two main thrusts. One is Situationist, with people working to break up
standardized patterns of urban living and transporation; the other is more
'scientific', and attempts to use micro algorithms and code as a means to
investigate the macro cityscape.
Either way, there is a certain point at which you are involving people in
modes of gameplay. Games, roughly defined, are activities in which human perception
is limited by rules, wherein complex forms of pattern recognition or competition
arise. Within practice, games create an environment where new mental patterns
can be impressed on others and ideas can be shared within the understood structure
of the system.
Game Thresholds is about the fine line that exists between everyday activities
and gameplay; where a normal activity suddenly provides a challenge or becomes
intriguing in a new way.
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